Game Art & Animation
Take your creativity into the box. Game artists apply their creativity to develop the graphic assets that define all the visual aspects of a game from the interface and environment to objects and characters that inhabit that environment. In Champlain's Game Art and Animation program, the industry-seasoned faculty help you gain technical skills to work with cutting-edge industry technology while developing your creative practice as a game artist.
Build on tradition and technology. The curriculum builds on a solid foundation of visual courses from traditional art and graphic design to advanced 3D modeling, animation and portfolio development. Students use state-of-the-art hardware and software and can focus on 3D modeling, 3D animation, character design, 2D animation and web-based media, or interface design. Course work emphasizes group dynamics, workflow, organization, technical expertise, production values, an aesthetic vision, and the creative process.
Teamwork is the key to success. Students enrolled in Game Art and Animation, Game Design or Game Programming work in a collaborative environment modeled on the video game industry. This team-based environment represents the convergence of the video game entertainment industry with emergent and immersive technologies, serious games, 2D- and 3D-art, animation, interactive storytelling and interface design. Students from all three programs collaborate throughout their four years at Champlain in production environments to create original 2D and 3D projects. The culmination of your education is a complete year-long project where you and your team take an original game idea from concept to gold master.
Join the future of mass media. In 2007 the computer and video game entertainment industry grew 6% to reach $9.5 billion. Added to the landscape are the growing number of jobs outside of traditional video game production. These positions utilize the same skill sets to create game-based materials used in a variety of industries from military, industrial, corporate, and medical training to advertising, marketing and other promotional media.
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Program Highlights
- Explore a comprehensive curriculum spanning traditional, foundational arts classes to the latest in 2D and 3D art production.
- Develop your portfolio under the tutelage of industry-seasoned professionals.
- Explore state-of-the-art technology resources, including the latest software, in our cutting-edge multimedia, 3D-art and game production labs.
- Study abroad in Montréal, Canada, the second-largest region in the world for game development. It's just 90 miles north of Champlain.
- Make fresh connections to industry through adjunct faculty and guest speakers. Champlain has collaborated with industry professionals from such companies as Artificial Mind and Movement (A2M), Electronic Arts, IBM, Eidos, Ubisoft, Radical Entertainment, Cryptic Studios and America's Army.
- Join our community. The Champlain College Game Developer's Association is a student chapter of the International Game Developer's Association (IGDA).
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Curriculum
First Year
First Semester:
- COR 110 - Concepts of the Self
- COR 115 - Rhetoric I
- MTH 120 - College Algebra
or MTH 115 - Foundations of Math - GDD 100 - Form and Color
- EGD 100 - Game History and Development
Second Semester:
- COR 120 - Concepts of Community
- COR 125 - Rhetoric II
- ART 120 - Art History
- EGD 115 - Introduction to Game Art and Animation
- ART 135 - Anatomy and Perspective Drawing
Second Year
First Semester:
- COR 210 - Scientific Revolutions
- COR 220 - Aesthetic Expressions
- EGD 215 - Introduction to 3D Art
- EGD 225 - Drawing for Game Development
- GDD 212 - Digital Interactive Design
Second Semester:
- COR 230 - The Secular and the Sacred
- COR 240 - Capitalism and Democracy
- EGD 220 - Game Production I
- EGD 235 - 3D Modeling
- EGD 245 - Foundations of Concept Painting
Third Year
First Semester:
- COR 310 - Core 7
- COR 320 - Core 8
- EGD 335 - 3D Animation
or EGD 315 - 3D Modeling II
or GDD 311 - Digital 2D Motion Graphics - GART Specialization Elective
- GART Specialization Elective
Second Semester:
- COR 330 - CORE 9
- COR 340 - CORE 10
- EGD 320 - Game Production II
- GART Specialization Elective
- GART Specialization Elective
Fourth Year
First Semester:
- COR 410 - CORE 11 (Game Development Capstone)
- COM 330 - Small Group Communications
- Natural Science Elective with Lab
- GART Specialization Elective
Second Semester:
- EGD 415 - Senior Portfolio: Art and Animation
- EGD 420 - Senior Production
- COM 220 - Ethics and Communication
- General Elective
- General elective
BS Degree in Game Art and Animation
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Career Opportunities
3D Development
- 3D Modeler
- Texture Artist
- 3D Animator
- 3D Environmental Artist
- 3D Level Artist
- 3D Character Artist
- Technical Artist
2D Development
- Web artist
- 2D Animator
- Interface Artist
- Concept Artist
- 3D Modeler
- Student Resources
- Faculty






















