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With 15 years of experience in the video game industry, 10 of which are as Lead Game Designer. Rodolphe's focus is on developing interesting, original concepts for casual and hardcore players from pitch to development and on all gaming platforms.
Through his projects, he developed his skills in designing Action Games and creating compelling stories and narrative experiences, them implementing the game mechanics. He studied 3D animation and modeling in France, at the Ecole des Gobelins, one of the most famous school for animation. He then joined Carapace, a french company mainly focused on sport games such as Roland Garros and Beach Volley Ball as lead 3D animator and 3D modeler. While participating on ideas, he oriented his career toward Game Design and joined Delphine Software to work on Moto Racer 3 and Traffic. In France, he also created his own company, Level Of Detail Software and developed Light in the Darkness before moving to Montreal in 2005.
Since, he has worked at Behaviour, Ubisoft, Activision and THQ on projects such as Prince of Persia, Indiana Jones, Kung Fu Panda, Amazing Spider-Man as lead game designer.