Paul Warne
Paul Warne
Adjunct Faculty
Montreal Campus
Affiliated with Montreal Faculty
Biography

Combining 10 years of commercial game design experience with a practice in the fine arts, Paul Warne is an interactive-media designer whose work connects people through creativity and play. Paul's work as a Level Designer includes AAA videogame titles PsychonautsAssassin's Creed, and Splinter Cell: Chaos Theory at studios Doublefine Productions, Lucas Learning, and Ubisoft Entertainment.

His interactive installations have been exhibited at the 2010 CODE Festival, Carnegie Mellon University, La Societe des Arts Technologiques [SAT], LaMaison de la Culture Ahunstic-Cartierville, and Montreal's Art Pop & Nuit Blanche festivals. He has published articles on game design and culture for industry journals, and has taught several design courses at various universities.



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