Contact Josh Buck, Program Director
Email: jbuck@champlain.edu
Phone: 802-865-5438
Game Art & Animation professionals must possess multiple skills: the ability to adapt to new technology; the ability to synthesize trends, theories, and movements in the development of new ideas; time-management skills; and how to write effectively.
Our Upside-Down Curriculum allows you to get a head start on these skills by starting your Game Art & Animation classes in your first semester. By the time you finish your first year, you will have taken upward of five courses related to your major!
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First Semester |
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Concepts of the Self |
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Rhetoric I |
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Math Elective |
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Visual Digital Fundamentals |
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Game History & Development |
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Second Semester |
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Concepts of Community |
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Rhetoric II |
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Art History |
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Anatomy and Perspective Drawing |
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First Semester |
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Choose 200-level COR course |
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Choose 200-level COR course |
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Drawing for Game Development |
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Introduction to 3D Art |
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Digital Interactive Design |
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Second Semester |
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Choose 200-level COR course |
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Choose 200-level COR course |
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Game Production I |
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3D Modeling I |
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Foundations of Concept Painting |
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First Semester |
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Global Studies II: Human Rights |
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3D Animation |
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Specialization Elective |
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Specialization Elective |
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Second Semester |
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International Cultural Studies |
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International Cultural Studies |
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Game Production II |
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Specialization Elective |
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Specialization Elective |
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First Semester |
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Natural Science Elective with Lab |
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Small Group Communications |
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Specialization Elective |
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Second Semester |
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Senior Production |
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Senior Portfolio: Art & Animation |
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Communication and Ethics |
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General Elective |
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General Elective |
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