Contact the Program Director, Amanda Crispel
Email: crispel@champlain.edu
Phone: 802-865-5469
Game Design professionals must employ multiple skills: the ability to adapt to new technology: synthesize trends, theories and movements in the development of new ideas, time-management skills, and effective writing skills.
Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester. By the time you finish your first year, you will have taken upward of five courses related to your major.
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First Semester |
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Concepts of the Self |
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Rhetoric I |
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College Algebra |
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Game History and Development |
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Visual Digital Fundamentals |
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Second Semester |
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Concepts of Community |
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Rhetoric II |
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Cognitive Psychology |
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Introduction to Game Design |
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Introduction to Computer Theory |
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First Semester |
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Choose 200-level COR course |
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Aesthetic Expression |
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Introduction to 3D Art |
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Game Technology I |
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Principles of Game Design |
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Second Semester |
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Choose 200-level COR course |
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Choose 200-level COR course |
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Game Production I |
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Level Design |
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Survey of Drama |
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First Semester |
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Global Studies II: Human Rights |
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Game Technology II |
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Interactive Storytelling |
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GDES Specialization Elective |
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Second Semester |
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International Cultural Studies |
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International Cultural Studies |
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Game Production II |
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GDES Specialization Elective |
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GDES Specialization Elective |
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First Semester |
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Capstone (Game Development Capstone) |
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Natural Science Elective with Lab |
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Small Group Communications |
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GDES Specialization Elective |
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Second Semester |
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Senior Portfolio: Game Design |
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Senior Production |
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Communications and Ethics |
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General Elective |
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General Elective |
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