Game Art & Animation Curriculum

Game Art & Animation professionals must possess multiple skills: the ability to adapt to new technology; the ability to synthesize trends, theories, and movements in the development of new ideas; time-management skills; and how to write effectively.

Our Upside-Down Curriculum allows you to get a head start on these skills by starting your Game Art & Animation classes in your first semester. By the time you finish your first year, you will have taken upward of five courses related to your major!

Game Art & Animation Curriculum 2015-2016


First Year

First Semester

Game Art Fundamentals
(EGD 105)

Game History & Development
(EGD 100)

Concepts of the Self
(COR 110)

The Rhetoric of Self
(COR 115)

Math Elective
(MTH XXX)

Second Semester

Art History
(ART 120)

Introduction to Game Art and Animation
(EGD 115)

Anatomy and Perspective Drawing
(ART 135)

Concepts of Community
(COR 120)

The Rhetoric of Community
(COR 125)


Second Year

First Semester

Drawing for Game Development
(EGD 225)

Introduction to 3D Art
(EGD 215)

2D Game Art
(EGD 205)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)

Second Semester

Game Production I
(EGD 220)

3D Modeling I
(EGD 235)

Foundations of Concept Painting
(EGD 245)

Creative Portfolio Tools
(EGD 240)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)


Third Year

*In the third year, students MUST take COR 310, 320 and two COR 330 courses. COR 310 and 320 MUST be taken together and the two COR 330 courses MUST be taken together. Either pair may be taken in either semester.

First Semester

3D Animation
(EGD 335) OR
3D Modeling II
(EGD 315) OR
Aesthetic Interactions
(IXD 200)

Choose two Local Contexts, Global Connections courses*
(COR 330)

The Global Condition*
(COR 310)

Human Rights & Responsibilities*
(COR 320)

Specialization Elective

Specialization Elective

Second Semester

Game Production II
(EGD 320)

Choose two Local Contexts, Global Connections courses*
(COR 330)

The Global Condition*
(COR 310)

Human Rights & Responsibilities*
(COR 320)

Specialization Elective

Specialization Elective


Fourth Year

First Semester

College Capstone (Game Development Capstone)
(CCC 410)

Small Group Communications
(COM 230)

Natural Science Elective with Lab
(SCI XXX)

Specialization Elective

Second Semester

Senior Production
(EGD 420)

Senior Portfolio: Art & Animation
(EGD 415)

General Elective

General Elective