Learning Outcomes

Through collaborations with other students, teaching and hands-on experience, you'll immerse yourself in the aesthetic techniques needed to create games, as well as game production, level design, conceptual art, and computer theory.

This deep set of proficiencies in multiple areas will increase your marketability in this fast-paced industry. From game programming to game writing, you'll graduate with a distinct set of state-of-the-art skills that an education in a traditional game art and animation program wouldn't provide.

By the time you complete the academic and portfolio requirements for your Game Art & Animations degree, you will be able to:

CREATIVE THINKING AND AESTHETIC APPRECIATION

  • Generate innovative ideas, and go beyond the obvious and already defined.

  • Recognize the underlying principles guiding the relevant aesthetics of a particular genre of work, art movement, or artist.

  • Differentiate what is aesthetically successful or unsuccessful.

  • Identify and apply foundational theories and approaches that inform contemporary creative work.

  • Synthesize trends, theories, and movements in the development of new ideas.

CRITICAL THINKING AND CRITIQUE

  • Deconstruct and analyze your own work and the work of others to evaluate the technical and aesthetic quality.

  • Explain and justify the elements of one's own a presented argument, creative work, or process.

  • Listen to, evaluate, and respond critically to the ideas of others.

  • Solve problems utilizing resources to find the best solutions to development challenges.

  • Rapidly iterate (critically re-examine) each challenge or obstacle to arrive at the optimal outcome.

WRITTEN, ORAL AND GROUP COMMUNICATION

  • Convey ideas, information and intentions effectively and in a manner that is appropriate to the topic, situation and audience during presentation and critique.

  • Listen effectively in order to interpret accurately and critically the oral and nonverbal messages produced by others, and to display regard for other speakers' points of view and be constructive in their critique.

  • Research, organize, evaluate, and document gathered information for presentational purposes.   

  • Write effectively in a style that is well organized, easy to follow, and supported by sufficient and appropriate evidence.

  • Identify various audience segments and show evidence of being able to adapt to those audiences.

  • Express oneself clearly and appropriately during small group and team collaborations.

QUANTITATIVE LITERACY

  • Identify and communicate rules of number, pattern manipulation and associated terminology for game art and production tools and processes.

  • Effectively apply computational, arithmetic, geometric, and algebraic skills to solve problems.

  • Estimate time, number, and solutions to determine outcomes and evaluate alternatives.

TRADITIONAL ARTS AND ARTISTIC DIRECTION

  • Render an image from observation, applying the concepts of perspective, anatomy, color theory, movement, and composition as appropriate.

  • Visually conceptualize in a clear and concise way the artistic direction for a game or specific game assets using traditional rendering methods, or digitally facilitated rendering methods.

USE OF TECHNOLOGY

  • Select the correct technological tool for the task.

  • Identify and anticipate new technology and rapidly adapt to the changing technological landscape.

  • Appreciate the role technology plays in the creative, artistic process, collaboration, and individual practice.

  • Develop a professional degree of technical proficiency using computer hardware and software appropriate to the game development industry in the creation of artwork.

EMOTIONAL INTELLIGENCE: PERSONAL, SOCIAL, AND GLOBAL AWARENESS

  • Articulate, analyze, and evaluate the meanings in their work, that each design contains social contexts, and in some cases ethical choices.

  • Appreciate the impact of intellectual property, plagiarism, and copyright laws on their professional work.

  • Take full responsibility for their creative work and its reception before a global audience.

  • Listen empathetically and convey empathy for others.

  • Allow others to express alternative viewpoints.

  • Effectively assert oneself.

  • Regardless of the task, the student acts in a professional manner and displays a responsibility to the team and an investment in the collaboration.

LEADERSHIP, PROFESSIONALISM AND CAREER PREPARATION

  • As leaders in this field, students foster healthy working relationships within the team.

  • Demonstrate leadership, collaboration and team building skills.

  • Develop and present a professional portfolio.

  • Identify industry expectations and apply those professional standards to one's own work.

  • Identify industry game design roles and the specific skill sets required by each role, in order to develop a successful, individual career path.

  • Overcome personal egocentricities, prejudices and ownership issues in order to produce the best work possible of the team and maintain a healthy collaborative environment.

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