Curriculum

Game Design professionals must employ multiple skills: the ability to adapt to new technology: synthesize trends, theories and movements in the development of new ideas, time-management skills, and effective writing skills.

Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester. By the time you finish your first year, you will have taken upward of five courses related to your major.

Game Design Curriculum 2013-14


First Year

First Semester

Visual Communication for Game Design
(EGD 120)

Game History and Development
(EGD 100)

Foundations of Human Connections
(COM 100)

Concepts of the Self
(COR 110)

The Rhetoric of Self
(COR 115)

Second Semester

College Algebra
(MTH 120) OR
Calculus I
(MTH 230)

Introduction to Game Design
(EGD 110)

Introduction to Computer Theory
(CIT 135) OR
Introduction to Programming
(CSI 140)

Concepts of Community
(COR 120)

The Rhetoric of Community
(COR 125)


Second Year

First Semester

Introduction to 3D Art
(EGD 215) OR
Advanced Programming
(CSI 240)

Game Technology I
(EGD 202)

Principles of Game Design
(EGD 212)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)

Second Semester

Game Production I
(EGD 220)

Level Design
(EGD 230)

Survey of Drama
(ENG 260) OR
3D Modeling I
(EGD 235) OR
Game Architecture
(EGP 310)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)

Third Year

First Semester

Game Technology II
(EGD 300)

Game Media Theory
(EGD 312)

Creative Portfolio Tools
(EGD 240)

The Global Condition
(COR 310)

Human Rights & Responsibilities
(COR 320)

Specialization Elective

Second Semester

Game Production II
(EGD 320)

Game Systems and Experience Design
(EGD 340)

Local Contexts, Global Connections
(COR 330)

Local Contexts, Global Connections
(COR 330)

Specialization Elective


Fourth Year

First Semester

Capstone (Game Development Capstone)
(CCC 410)

Natural Science Elective with Lab
(SCI XXX)

Specialization Elective

Specialization Elective

Second Semester

Senior Portfolio: Game Design
(EGD 410)

Senior Production
(EGD 420)

General Elective

General Elective


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