Contact the Program Director, Joseph Manley
Email: manley@champlain.edu
Phone: 802.865.5477
A successful game designer can adapt quickly to new technology and develop new ideas in the face of changing trends. Above all, game design professionals must be effective communicators with strong time management skills.
Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester, giving you four years to hone these professional skills and practice game design work.
First Semester |
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Visual Communication for Game Design |
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Introduction to Game Development |
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Introduction to Game Design |
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FYI: Reading, Writing, & ____ |
Second Semester |
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Introduction to Statistics |
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Game History |
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The Joy of Computing |
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Navigating Your Information Landscape |
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FYI: Making, Doing, & ____ |
First Semester |
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Introduction to 3-D Modeling & Texturing |
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Game Technology I |
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Principles of Game Design |
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Aesthetic Expressions |
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Choose a 200-level COR course |
Second Semester |
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Game Studio I |
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Level Design |
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Aesthetic Interactions |
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Heroines & Heroes |
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Choose a 200-level COR course |
Talk to your Advisor and/or the Office of International Education about possible curriculum adjustments in order to create a semester abroad in your third year.
In the third year, students must take COR 310, COR 320, and two COR 330 courses. COR 310 and COR 320 must be taken together, and the two COR 330 courses must be taken together. Either pair may be taken in either semester.
First Semester |
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Game Technology II |
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Applied Ludology |
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Creative Portfolio Tools |
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The Global Condition |
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Human Rights & Responsibilities |
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Program elective |
Second Semester |
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Game Studio II |
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Game Systems & Experience Design |
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Local Contexts, Global Connections |
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Local Contexts, Global Connections |
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Program elective |
First Semester |
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College Capstone |
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Natural science elective w/ lab |
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Program elective |
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Program elective |
Second Semester |
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Senior Portfolio: Game Design |
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Senior Production |
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General elective |
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General elective |