Game Studio Senior Show 2014
Champlain College's 7th annual Game Studio Senior Show will open on Thursday April 17th at Arts Riot in Burlington, VT. Building on its successful history, this year's show will be on display for two full weeks, exhibiting seven games for the public to view and play.
Arts Riot, located at 400 Pine Street, Burlington, will display the games during its normal business hours: Monday-Saturday, from 5:00 p.m. until closing.
In addition to the daily game-playing sessions, the Show's organizers invite the Burlington community to attend an Artists Talk, also at Arts Riot, on Wednesday April 23rd. Student representatives for each of the games will be available to demonstrate and discuss their creations from 5:30 to 8:30 p.m.
Finally, on Friday May 2nd from 5:30 to 7:30 p.m. at Arts Riot, the public is invited to attend the show's closing reception during which the organizers will announce the Game Studio's first annual Game of the Year.
Watch the event live
Thursday April 17th - Friday May 2nd
5PM-Close, Monday-Saturday - Senior Game Studio games will be on display and playable for the Burlington community, Arts Riot
Thursday April 17th
3:30-5:00 - Reception for recruiters from the game industry, Morgan Room
5:30-8:30 - Keynote, viewing of Senior Reels, Alumni Auditorium
8:30-11:30 - Opening reception of Game Studio Senior Show, Arts Riot
Friday April 18th
All Day - Student interviews with game industry professionals, Champlain College, various locations
Friday April 18th (INVITATION ONLY)
Vermont Games and New Media Accelerator Round Table Discussion
Exact time and date TBD - A luncheon to discuss the state of the game industry in Vermont with local and state officials, industry representatives and Champlain College representatives. This event is being coordinated by Edmar Mendizabal and Lars Hasselblad Torres.
Wednesday April 23rd
5:30-8:30 Artist Talk - Senior Game Studio students will talk about their games and answer questions for the general public. Each of the seven teams will have 20-30 minutes to discuss its work, Arts Riot
Friday May 2nd
5:30-7:30 Closing Reception - Announcement of the first annual Champlain College Game of the Year. This event will be in conjunction with the first Friday Art Walk as well as Arts Riot's first Truck Stop of the Year, Arts Riot: http://artsriot.com/events/event/south-end-truck-stop/
[o] (pronounced "Oh") is a 3D ball rolling adventure game, set in an abstract world and visually enhanced through a minimalist art style. Players strive to rid their surroundings of corruption by traversing dangerous and beautiful environments in order to stabilize the collapsing world. [o] drives the player to question the meaning of their actions as well as to experience the hero's journey through visual representations and unique level design. [o] supports Xbox Controllers and is available for PC.
Zach Agostine - Producer
Alex Martens - Lead Programmer
Corbin Percy - Programmer
Connor Fullerton - Lead Level Designer
Paden Hall - Level Designer
Marc Loiselle - Lead Mechanics Designer
Reid Flamm - Mechanics Designer
Taber Noble - Lead Artist
Peter Orzell - Audio
Quetz is a first-person puzzle game where the player takes the role of an explorer trapped in a lost civilization. The player soon meets Quetz, an ancient Goddess trapped in a gauntlet that gives them the power to resize objects throughout the ruins. Quetz offers a simple to learn, intuitive puzzle game, combined with beautiful art, making a truly immersive experience. What secrets lay hidden in the ruins? More importantly, can you survive them?
Ian Giovannetti - Lead Producer
Ben Dorsey - Lead Designer/Audio
Dylan Rainville - Lead Artist
Jesse Ferland - Lead Programmer
Justin DeBernardis - Programmer
Peter Fitts - Level Designer
Jonathan Buresh - Level Designer
Markel Carter - Environment/Effects Artist
Brendan Riley - 2D/UI Artist
Christopher Marini - Technical Artist/Animator
Robo-Ruckus is a locally played multiplayer game designed for public venues. Players connect via their mobile devices (Android and iOS) to either solve puzzles as a team, or duke it out in competitive mini-games. In cooperative games, players must push a ball around the level while solving puzzles to advance. In the competitive mini-games, players will try to overcome their enemies and achieve total victory.
David Wilkes - Producer
Mitchel Hamilton - Lead Designer
Trenholme Griffin - Lead Sound Designer/Level Designer
Aaron Goldman - Sound Designer
Boyd Pellett - Lead Programmer
Jack Donovan - Graphics/Gameplay Programmer
Marc Eclipse - Lead Artist
Brandon Kovler - Character Artist/Animator
Eric Miles - Environment Artist
SunBots is a mobile platformer in which the player uses gravity-based jumps and boosts to navigate solar systems. The player needs to collect sun shards in order to restore dying suns. As the suns revive, life is brought back to the surrounding planets and expands the area for exploration.
Ryan Steinmetz - Producer
Matt Surdej - Lead Designer
Chris Mastenbrook - Technical Designer
Remy Vogler - Systems Designer
Matthew Jordan - Level Designer
Melissa Gill - Lead Programmer
Desiree Fernandes - Lead Artist
Liznel Piña - Character Artist
VacuuLab is the first ever third-person vacuumer! It is a multiplayer game that pits teams of goo-men against one another. Teams shoot goo at enemies until they can vacuum them up and return them to their base to gain an extra life for their team or they can kill them outright to deplete that team's goo spawn tickets. However, on the way back to the base, the enemy who was vacuumed can slosh back and forth in the backpack, dragging their captor into environmental hazards and into harm's way.
David Pictor - Producer
Ross Derham - Lead Designer
Bryan Gabay - Designer
Chris O'Connor - Lead Artist
Chris Bresnahan - Artist
Taylor Peet - Artist
Thomas Francis - Lead Programmer
Daniel Houghton - Programmer
VXT is a single-player racer that revolves around speed, skill, and the competitive spirit to deliver pulse-pounding action. Players control a robot wheel and a polarity field, using their skills to climb, bounce, and smash their way through varied levels. Import the top player's ghost and race directly against their record-breaking run. Our online/offline leaderboard updates you with your best personal time and the ones from around the world. Hone your skills and race for the top in this wild ride. VXT requires controller input and is available for Mac OSX and Windows.
Jason Wiles - Producer
Chris Mendenhall - Lead Artist
Evan Tetreault - Lead Designer
Ian Percoco - Lead Programmer
Brian Rouleau - Level Designer/Scripter
Gilly Thrall - Level Designer
Mike Vautour - UI/Environmental Artist
Michael Elderhorst - Programmer/Webmaster
Sean McFarlane - Level Designer
Julian Lenz - Audio Producer
Wisp is a networked team based multiplayer game that utilizes explorative gathering of resources in a competitive setting to create an experience that can be both relaxing and exciting depending on the player's preference. Players compete as tiny fairies in teams to score the most points by gathering the most wisps, spirits of the forest, before the end of the night. Among the magical wisps are special power wisps which allow players to boost their personal collection abilities or slow down their competitors. Wisp is playable using mouse and keyboard, and Xbox controllers on PC, Mac and Linux.
John Van Wie - Producer
Philip Wellheuser - Lead Designer/Audio Designer
Talal Daoud - Lead Artist
Ian Mason - Lead Programmer
Scott Ethington - Lead Level Designer/Lead Audio Designer
Ross Carey - Designer
Raymond Perkins - Level Designer
Allan Dunn - Environment Artist
Kevin Berry - UI Artist/Environment Artist
Michael Eaton - Prop/3D Artist
Jake Jackson - Programmer