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Breath Biofeedback

In partnership with the UVM College of Medicine and Dr. Peter Bingham, the Emergent Media Center took an innovative approach to reaching children with Cystic Fibrosis by creating an electronic game prototype encouraging the improved adoption of breathing exercises and furthering the research into the effectiveness of such a game.  This project has completed the production stage and is funded by the Robert Wood Johnson Foundation.  Champlain College Faculty Advisor is Joe Manley.

Ludicross


Ludicross is a Flash-based racing game that utilizes a breath biofeeback device to incorporate breathing exercises, commonly used by individuals with Cystic Fibrosis (CF), as a secondary racing mechanic.  The overall style suggests a playful tone, making the idea of breath drills easy and lighthearted.

Breath Biofeedback: Ludicross

Students:

  • Michael Lahens - Lead Designer
  • Alex Gustafson - Designer
  • Husam Al-Ziab - Artist
  • Jeremy Burau - Programmer
  • Andrew Start - Programmer
Breath Biofeedback: LudicrossBreath Biofeedback: Ludicross

 

 

 

 

 

 

 


Creep Frontier


In Creep Frontier, players receive missions to neutralize the threat of an infesting "sludge" that is infiltrating their usually harmonious world of untouched wilderness.  The fauna are becoming more aggressive and the flora is wilting.  The players, called Creep Riders, operate out of a mobile base that travels around the world looking for locations heavily populated by the sludge.

Breath Biofeedback: Creep Frontier

Students:

  • Tim Miner - Lead Designer
  • Alison Seffels - Designer
  • Andrew Lee - Artist
  • Joshua Audibert - Programmer
  • Corey Cunha - Programmer
Breath Biofeedback: Creep FrontierBreath Biofeedback: Creep Frontier

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