Anna Molli
| BY MICHAEL ACKERMAN
While studying at Champlain, I studied Game Art and Animation and cultivated my love for art, collaboration and the creative process. I studied under fantastic faculty and beside some amazing peers. As my career at Champlain grew in maturity, my focus broadened from the technical side of creating digital art to the more artistic aspects. I started with Maya, learning mainly modeling and animation, then moved on to Zbrush, a digital sculpting program, which was more intuitive and natural to me. I then began to focus on concept art, digital painting, and traditional painting. These skills came full circle during my Senior Team Project Lazulin in the texture work, concept art and artistic direction I contributed to the project. I have no regrets about my time at Champlain, and due to the unique cooperative curriculum, believe I have valuable abilities and experience which will make me competitive in the game industry. I could not have asked for a better experience. My aspirations are simple: to obtain a position in which I have creative influence, and work with a fantastic team. I am an Artist of the Digital Variety, Mostly.
Anna Molli was a personal piece I created during the summer session of Advanced Seminar with Professor Buck. In this class students are expected to create portfolio quality work and are responsible for creating their own deadlines. I decided to deviate from the 3D work I had been focusing on during the year and had begun to take up Digital Painting. Although the class is not meant for learning a new skill set, I put in the hours and took the risk and came out with the beginning of a new passion and skill set. Anna Molli was inspired by "Sunburn" by Muse and "Anna Molly" by Incubus. Although the original idea was to have the figure floating space with a sun or nebula behind her, I opted for a cooler palette, and a darker mood. The goal was to create complimentary elements using beauty and horror, a concept that I learned from studying Jason Chan of Massive Black. Done in Photoshop CS4.






















