Office of International Education
Bruno has a interest in various areas of game engine technology development. He has over 12 years of game industry experience working in different Montreal studios (Behaviour Interactive, Eidos Montreal). Credited titles include Deus Ex Human Revolution and Deus Ex Mankind Divided. During this time he has developed a passion for everything related to game physics programming including ragdoll, destruction and clothing simulation. His programming interests range from low-level code, multi-threading, optimization to tools pipeline design. He loves to write clean high performance code.