Game Art Major Curriculum

The Game Art major is a visual art program focused on the creation of 2-D and 3-D art and animation for real-time, interactive game media. Through project-based coursework, students hone the artistic, technical, and collaborative skills that will open the doors to a successful career as an artist in a studio environment.

Our Upside-Down Curriculum puts you in Game Art classes beginning in your first semester. That means more time to practice, more time to refine your work, and more time to impress our industry contacts. How's that for a head start in this competitive field?

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Game Art Major Curriculum 2019-2020


First Year

First Semester

Game Art Fundamentals
(GAA 105)

Intro to Game Development
(EGD 101)

Concepts of the Self
(COR 110)

The Rhetoric of Self
(COR 115)

Drawing for Realism I
(GAA 125)

Second Semester

Introduction to 3-D Modeling & Texturing
(GAA 135)

Introduction to Animation for Games 
(GAA 175)

Concepts of Community
(COR 120)

The Rhetoric of Community
(COR 125)

Game History
(EGD 102)


Second Year

First Semester

Drawing for Realism II
(GAA 225)

3-D Modeling I
(GAA 235)

2-D Game Art
(GAA 205)

Aesthetic Expressions
(COR 220)

Choose 200-level COR course
(COR 2XX)

Second Semester

3-D Modeling II
(GAA 255)

OR 

3-D Animation I 
(GAA 275)

OR

Aesthetic Interactions 
(IXD 200)

Foundations of Concept Painting
(GAA 245)

Game Production I
(EGD 220)

Creative Portfolio Tools
(EGD 240)

Heroines & Heroes
(COR 270)

Choose 200-level COR course
(COR 2XX)

Talk to your Advisor and/or the Office of International Education about possible curriculum adjustments in order to create a semester abroad in your third year.


Third Year

*In the third year, students MUST take COR 310, 320, and two COR 330 courses. COR 310 and 320 MUST be taken together, and the two COR 330 courses MUST be taken together. Either pair may be taken in either semester.

First Semester

The Global Condition*
(COR 310)

Human Rights & Responsibilities*
(COR 320)

Art History: Renaissance to Present
(ART 120)

GAA Elective

GAA Elective

Second Semester

Game Production II
(EGD 320)

Choose two Local Contexts, Global Connections courses*
(COR 330)

Math Elective
(MTH XXX)

GAA Elective


Fourth Year

First Semester

College Capstone (Game Art Capstone)
(CCC 410)

GAA Elective

Natural Science Elective w/ Lab
(SCI XXX)

General Elective

Second Semester

Senior Production
(EGD 420)

Senior Portfolio: Art & Animation
(GAA 415)

GAA Elective

General Elective

The program name change from Game Art & Animation to Game Art will be effective for the class starting Fall 2020. Animation techniques are still an important part of the program curriculum.