Game Design Major Curriculum

Game Design professionals must employ multiple skills. They must adapt to new technology, and synthesize trends and theories in the development of new ideas. Above all, game design professionals must be effective communicators with strong time management skills. 

Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester. By the time you finish your first year, you will have taken upward of five courses related to your major.

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Game Design Major Curriculum 2018–2019

First Year

First Semester

Visual Communication for Game Design
(EGD 120)

Game History and Development
(EGD 100)

Foundations of Human Communication
(COM 100)

Concepts of the Self
(COR 110)

The Rhetoric of Self
(COR 115)

Second Semester

Introduction to Statistics
(MTH 180) OR
Calculus I
(MTH 230)

Introduction to Game Design
(EGD 110)

Introduction to Computer Theory
(CIT 135) OR
Introduction to Programming
(CSI 140)

Concepts of Community
(COR 120)

The Rhetoric of Community
(COR 125)

Second Year

First Semester

Introduction to 3D Art
(EGD 215) OR
Advanced Programming
(CSI 240)

Game Technology I
(EGD 202)

Principles of Game Design
(EGD 212)

Choose 200-level COR course

Choose 200-level COR course

Second Semester

Game Production I
(EGD 220)

Level Design
(EGD 230)

Aesthetic Interactions
(IXD 200) OR
3D Modeling I
(EGD 235) OR
Game Architecture
(EGP 310)

Choose 200-level COR course

Choose 200-level COR course

Talk to your advisor and/or the Office of International Education about possible curriculum adjustments in order to create a semester abroad in your 3rd year.

Third Year

*In the third year, students MUST take COR 310, 320 and two COR 330 courses. COR 310 and 320 MUST be taken together and the two COR 330 courses MUST be taken together. Either pair may be taken in either semester.

First Semester

Game Technology II
(EGD 300)

Applied Ludology
(EGD 312)

Creative Portfolio Tools
(EGD 240)

The Global Condition*
(COR 310)

Human Rights & Responsibilities*
(COR 320)

Choose two Local Contexts, Global Connections courses*

(COR 330)

Specialization Elective

Second Semester

Game Production II
(EGD 320)

Game Systems and Experience Design
(EGD 340)

Choose two Local Contexts, Global Connections courses*
(COR 330)

Specialization Elective

Fourth Year

First Semester

Capstone (Game Development Capstone)
(CCC 410)

Natural Science Elective with Lab

Specialization Elective

Specialization Elective

Second Semester

Senior Portfolio: Game Design
(EGD 410)

Senior Production
(EGD 420)

General Elective

General Elective