Game Design Major Curriculum

A successful game designer can adapt quickly to new technology and develop new ideas in the face of changing trends. Above all, game design professionals must be effective communicators with strong time management skills.

Our Upside-Down Curriculum allows you to begin taking your Game Design classes beginning in your first semester, giving you four years to hone these professional skills and practice game design work.

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Game Design Major Curriculum 2019-2020


First Year

First Semester

Visual Communication for Game Design
(GMD 100)

Intro. to Game Development 
(EGD 101)

Intro. to Game Design
(GMD 110)

Concepts of the Self
(COR 110)

The Rhetoric of Self
(COR 115)

Second Semester

Intro. to Statistics
(MTH 180)

OR

Calculus I
(MTH 230)

Game History
(EGD 102)

The Joy of Computing
(CSI 100)

OR

Python Programming
(CSI 160)

OR

Introduction to Programming
(CSI 140)

Concepts of Community
(COR 120)

The Rhetoric of Community
(COR 125)


Second Year

First Semester

Intro. to 3-D Modeling and Texturing 
(GAA 135)

OR

Advanced Programming
(CSI 240)

Game Technology I
(GMD 200)

Principles of Game Design
(GMD 210)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)

Second Semester

Game Production I
(EGD 220)

Level Design 
(GMD 240)

Aesthetic Interactions
(IXD 200)

OR

3-D Modeling 1 
(GAA 235)

OR

Game Architecture 
(EGP 310)

Choose 200-level COR course
(COR 2XX)

Choose 200-level COR course
(COR 2XX)

Talk to your Advisor and/or the Office of International Education about possible curriculum adjustments in order to create a semester abroad in your third year.


Third Year

*In the third year, students MUST take COR 310, 320, and two COR 330 courses. COR 310 and 320 MUST be taken together, and the two COR 330 courses MUST be taken together. Either pair may be taken in either semester.

First Semester

Game Technology II
(GMD 300)

Applied Ludology
(GMD 310)

Creative Portfolio Tools
(EGD 240)

The Global Condition*
(COR 310)

Human Rights & Responsibilities*
(COR 320)

Program Elective

Second Semester

Game Production II
(EGD 320)

Game Systems and Experience Design
(GMD 320)

Choose two Local Contexts, Global Connections courses*
(COR 330)

Program Elective


Fourth Year

First Semester

Capstone (Game Development Capstone)
(CCC 410)

Natural Science Elective w/ Lab
(SCI XXX)

Program Elective

Program Elective

Second Semester

Senior Portfolio: Game Design
(GMD 410)

Senior Production
(EGD 420)

General Elective

General Elective