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News
June 2008: EMC at Champlain works with UVM to create medical video game
Champlain College’s Emergent Media Center will team with the University of Vermont College of Medicine to develop an innovative video game that will help cystic fibrosis (CF) patients better manage their condition. The project is funded by a grant from the Robert Wood Johnson Foundation as part of its Health Games Research program.
May 2008: Ann DeMarle in Seven Days newspaper
EMC director Ann DeMarle is quoted in a recent article in Seven Days on the growing surge of non-voice applications and Internet browsing capabilities in mobile phone useage.
February 2008: Students create gamelets at Meeting Professionals International conference
Champlain game development students work through the entire conceptual process, action steps and production of two industry-related gamelets while onsite at the Meeting Professionals International Professional Education Conference in Houston.
January 2008: John Cohn of IBM works with the Emergent Media Center
John Cohn, PhD, chief scientist of design automation in the IBM Systems and Technology Group, has been working with students and faculty in the Emergent Media Center at Champlain College on a multimedia educational piece.
Governor proposes incubator project with Emergent Media Center
In his annual State of the State Address on January 10, 2008, Vermont Governor James Douglas outlined job creation and technology strategies that included funding a pilot project with Champlain College’s Emergent Media Center.
November 2007: Students showcase medical- and healthcare-related games in Boston
Game development students showcased the virtues of games beyond entertainment at the Center for Integration of Medicine and Innovative Technology (CIMIT) Innovation Congress 2007 in Boston.
October 2007: Champlain Students featured at Learning 2007
Champlain College game development students have been selected for a serious game experiment in front of 2,000 business people at global Learning 2007 conference from October 21-24, 2007.
November 2006: America's
Army game developers discuss
their "serious game"
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Major (R)
Chris Chambers of America's
Army speaks to Champlain students
about the history and challenges
of creating the serious game. |
On November 17,
Major (R) Chris Chambers, the deputy
project director for America's
Army, was joined by his fellow
game developers in a presentation
to students in Champlain College's
Electronic
Game & Interactive Design
program and Electronic
Game Programming program.
These game developers
come to Champlain as part of a speaker
series that has brought developers
from across the US and Canada from
some of the biggest names in the industry:
- Electronic
Arts (EA) Vancouver and
Montreal, with video games such
as the top-selling Madden NFL
Football, The Sims
and Harry Potter
- Ubisoft,
publishers of Star Wars,
Winnie the Pooh and Splinter
Cell
- Microsoft's
Studio RX -- Microsoft
publishes titles that include Halo,
Age of Empires and Flight
Simulator X
- Artificial
Mind and Movement (A2M)
of Montreal, producers of titles
such as Scooby Doo Kim
Possible and Ice Age
- Cryptic
Studios of California,
creators of City of Heroes
and City of Villains
- Radical
Entertainment of Vancouver,
with titles such as Hulk,
Scarface and Simpsons
- And freelancers
who have worked on titles
such as Myst III & IV,
Homeworld II and Lemony
Snicket's A Series of Unfortunate
Events
With more than 7.5
million registered users, America's
Army ranks among the top five
online PC action games played worldwide.
The developers say it's a game designed
to provide civilians with an inside
perspective and a virtual role in
today's modern Army.
The America's
Army visitors, which included
Chambers, Phillip Bossant, Kathy Land
and Matt Soares, spoke about the history
of the game and their professional
challenges and successes. "This
started out as a public communications
effort," Chambers said.
Ann DeMarle of Champlain
College said that those in the "serious
game" industry -- whether government,
medical, corporate, education or science
-- often admire the Army's game development
work as a successful model of a "serious
game." Serious games harness
technology to enhance learning, training,
marketing or to create positive change.
In this case, the bottom-line goals
of America's Army include public
relations and recruiting.
DeMarle said Champlain
students have been creating serious
games -- one of which teaches youngsters
about the dangers of mercury and another
that reinforces historical facts about
Alexander Hamilton. The students will
be developing more serious games for
clients, she said.
November 2006: Matt
Harding of wherethehellismatt.com
visits Champlain
On November 9, Matt
Harding of wherethehellismatt.com
visited Champlain College for his
first-ever public speaking event.
Otherwise known
as "the guy who's danced his
way around the world" in videos
on YouTube, Matt is a very accomplished
e-Game designer and has created games
for Microsoft X-Box. After deciding
he needed more balance in his life,
Matt went to experience the world
first-hand while dancing in each place
that he visited. He's danced in over
39 countries -- some in extreme locations
such as in a lake full of jellyfish
in the Pacific island nation of Palau
and on a sandy dune in the Namibian
desert. Matt urges US citizens to
get out and travel and discover the
world and its many diverse cultures.
Watch
the video of Matt dancing with
a crowd of Champlain students (YouTube.com).
October 2006: Martin
Walker, CTO of A2M speaks at Champlain
College
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Martin
Walker of A2M in Montreal shares
his industry knowledge with Champlain
students. |
Professional game
developers fly from all corners of
the continent to meet with Champlain’s
Electronic Game Development students,
who fire out questions about new video
games, the industry and the developers’
jobs, while hanging on their every
word.
Some of the studios
represented have included EA, Microsoft,
Ubisoft, Radical Entertainment, A2M
and Cryptic Studios. Industry professionals
from these and other companies make
up the advisory committee for the
new program.
Recently, Martin
Walker, the chief technology officer
at Montreal's A2M
spoke on campus about the creative
and production processes for games.
A2M titles include Monster House,
Scooby Doo, Kim Possible
and Ice Age. "You should
be proud of the program you have created,"
Walker said. "In my opinion it
is the best game program I've seen
so far. Your passion for your work
will definitely create passionate
students that will make a difference
in the industry."
April 2006: Champlain
Professor Receives First Perry Endowment
Champlain College
faculty member Ann DeMarle recently
became the first recipient of the
Roger H. Perry Endowed Chair. The
endowment, named for the College’s
sixth president, who retired in 2005,
was established to support initiatives
promoting innovation, change and entrepreneurship
at the College. DeMarle, former director
of the Multimedia and Graphic Design
and Electronic Game programs in the
Communications and Creative Media
division is using the endowment to
create a new on-campus center dedicated
to e-game development.
DeMarle’s
work will take her away from teaching
for roughly a year and occasionally
away from campus as she directs her
energies to core components of the
e-gaming center mission, among them
project-based learning, industry partnerships,
academic exchanges, and the promotion
of development of “serious games”
-- or games with an educational or
instructional purpose. Not content
to ride a wave of e-gaming technology,
DeMarle hopes the Center will allow
the College to lead the way -- “to
impact and help define future uses
of game technologies and content creation,”
as the e-gaming center mission statement
reads. “It’s a way to
show everybody that Champlain is really
serious about this,” DeMarle
says. “We want to be thought
leaders in that space.”
Toward that end
the Center will foster industry exchanges,
create an e-gaming workspace, cultivate
a skilled student workforce, develop
faculty-directed projects and make
contributions to the emerging field
of e-gaming as a medium for delivering
educational content.
In the Fall 2006
semester, roughly 90 incoming freshmen
joined the e-gaming program, which
includes two majors: electronic game
programming and electronic game development.
The program's popularity, while a
boon both to the College and several
outside clients who have collaborated
with students on gaming projects,
has also challenged DeMarle to find
time to lead the program into a new
phase. With the Perry chair, she can
explore possibilities beyond campus.
In August, DeMarle
visited Macedonia, where the creativity
and entrepreneurial drive of Macedonia’s
younger generation impressed her --
this despite the material deprivations
lingering from the Soviet-era, state-sponsored
manufacturing-based economy. “Like
Vermonters,” she says, “they
love their home country and wish to
make it thrive.”
DeMarle is also
creating e-gaming master’s degree
and certificate programs as part of
her work as the Perry chair.
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