Game Media Specializations

Optional Specializations for Creative Media Majors

The Game Media specializations for Creative Media majors appeals to a range of interests within visual arts. The courses help students develop skills by combining aesthetics and technology. You'll explore the process of creating visual elements and assets for game media, including concept art, two-dimensional images, three-dimensional models and textures, digital sculpture, and user interface design.

  • Produce what will be presented in a game engine or as part of a game production pipeline.
  • Apply what you learn to other fields: film, drawing, painting, concept art and video and architectural design and visualization.
  • Specialize within the focus area by concentrating on 2-D or 3-D courses. This provides the opportunity to develop skills in targeted areas.
  • Use complex 3-D software to "build" your works.

Courses in Game Media: Design specialization include:

Game History and Development
(EGD 100)
Required course for all

Introduction to Game Design
(EGD 110)
Required course for all

Introduction to Computer Theory
(CIT 135)

Game Technology I
(EGD 202)

Principles of Game Design
(EGD 212)

Level Design
(EGD 230)

Game Systems and Experience: Design
(EGD 340)

Interactive Storytelling
(EGD 310)

Advanced Seminar
(EGD 380)

Courses in Game Media: 2-D Art and Animation specialization include:

Game History and Development
(EGD 100)
Optional course for complementary area; required for primary area

Visual and Digital Fundamentals
(GDD 111)
Required course for all

Anatomy & Perspective Drawing
(ART 135)

Introduction to Game Art and Animation
(EGD 115)

2-D Game Art
(EGD 205)

Introduction to Painting
(ART 235)

Drawing for Game Development
(EGD225)

Foundations of Concept Painting
(EGD 245)

Advanced Seminar
(EGD 380)

Courses in Game Media: 3-D Art and Animation specialization include:

Game History and Development
(EGD 100)
Optional course for complementary area; required for primary area

Visual and Digital Fundamentals
(GDD 111)
Required course for all

Anatomy & Perspective Drawing
(ART 135)

Intro to Game Art and Animation
(EGD 115)

Introduction to 3-D Art
(EGD 215)

Drawing for Game Development
(EGD 225)

3-D Modeling
(EGD 235)

3-D Modeling II
(EGD 315)

3-D Animation
(EGD 335)

3-DGame Environments
(EGD 355)

Advanced Seminar
(EGD 380)