character design of a female adventurer by a game art student, Spencer McKeown

Real Time Adventurer – Character Model

Game Art Degree
character design of a robotic insect by a game art student

Arachnimech – Character Model

Game Art Degree
character design of a woodland girl with a mushroom hat by a game art student

Mushroom Girl – Character Model

Game Art Degree
character design of a male post-apocalyptic samurai by a game art student

Modern Day Samurai – Character Model

Game Art Degree
scene design inspired by a sci-fi work shop by a game art student

Engineer’s Bedroom – Game Environment

Game Art Degree
scene design inspired by an ancient temple by a game art student

Dionysus The Hidden Temple – Game Environment

Game Art Degree
character design of a female futuristic ninja by a game art student

Nina – Character Model

Game Art Degree
scene design inspired by an old mine by a game art student

Abandoned Mine – Game Environment

Game Art Degree
scene design inspired by the inside of a camper by a game art student

Camper – Game Environment

Game Art Degree
3d sword and shield design by a game art student

Paladin Sword – Game Item

Game Art Degree
3d dagger weapon design by game art student Donald Seymour

Stylized Dagger – Game Item

Game Art Degree
in-game menu designs from a game art student

RagBrawl – Game UI/UX

Game Art Degree
a screenshot from a game art student's animated demo reel

Michael’s Demo Reel

Game Art Degree
a screenshot from a game art student's animated demo reel

Camden’s Demo Reel

Game Art Degree
a screenshot from a game art student's animated demo reel

Benjamin’s Demo Reel

Game Art Degree
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