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Meet the Director
John
Rogate has been looking at computer
games from the inside out since the
first computer game -- Pong
-- hit the market in the early 1970s.
A self-described “avid computer
gamer,” John has owned “almost
all of the consoles since their inception
to the current versions.”
The Interim Director
of Champlain’s
Game Programming major enjoys sharing
that passion with his students. His
diverse background in technical corporate
experience and as a consultant to
many businesses across multiple industry
segments makes him a valuable resource
for his students.
“I enjoy
passing on my knowledge to my students,”
he says. In addition to his technical
background, he has years of experience
as a software developer and programmer.
The fusion of these skills makes John
the right person to direct this newest
of Champlain’s majors.
“Not only
do my students gain knowledge of the
selected texts,” John says,
“they also gain real world expertise
from my pre-teaching experience. Students
receive lectures, but the best way
to learn is by doing. Hands-on labs
and other experiences are the best
way to engage students in the learning
process.”
What John likes
best about teaching at Champlain is
“the size of the school. Classes
are small, which helps enhance the
learning experience. In addition,
I get to know my students well throughout
their four years at Champlain College.”
Game Programming
at Champlain
“What makes
this program different than what students
in the same major might study at another
school is that this program is integrated
with the artistic and the design portion
of the electronic game industry,”
John explains. “Students will
gain the specific skills required
to write electronic game programs.
Along the way, they will also work
in development teams with students
from the Game Design and the Art and
Animation programs to create a game
from start to finish. This approach
simulates the development team and
associated activities in the actual
electronic game industry. This program
allows you to combine your love of
games and game theory with your passion
for the intellectual challenge of
programming.”
John understands
that students need a balanced academic
course of studies to take advantage
of the opportunities in the marketplace.
Game Programming students benefit
from a curriculum that combines a
well-developed liberal arts core with
the market-driven skills and knowledge
they’ll need to succeed in their
careers.
“All these
skills combined will make my students
better contributors in their careers
of choice. I also encourage them to
make their four years the best of
their lives with a wealth of both
in class and out of class learning.”
Champlain’s proximity to industry
leaders will help with part of that.
Montreal, Canada (90 miles north)
is the world’s second-largest
region for game development. The Northeast
is the second-largest region in the
United States for game design.
Background
An associate professor,
John joined the Champlain faculty
as an adjunct instructor in 1999.
Now a full-time faculty member, assistant
program director in Networking curriculum
and interim program director of the
e-Game Programming major, John is
also responsible for course proposal,
development and instruction in both
the traditional and online environments.
John holds a BA with a double major in English and Economics from Herbert H. Lehman College and a master’s in Information Systems Technology from Iona College. He has an Education Specialist Certificate (EdS) and is now working on a dissertation for his PhD in Computing Technology in Education from Nova Southeastern University.
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