Faculty Member Division of Information Technology & Sciences 
Game Programming 
Pronouns He/Him/His
Areas of Expertise
  • Realtime rendering
  • Gameplay programming
  • Game engine development
Contact West Hall 207


Eric Winebrenner has always been fascinated by videogames as a unique medium that combines art, design, and technology. A founding member of local Vermont game studios, he has shipped successful commercial independent games as well as educational games that make a meaningful positive impact on the world. As a teacher, he believes that programming is a skill that empowers students to forge their own future, and constantly strives to make it accessible through innovative pedagogy. He is particularly interested in realtime rendering, game engine architecture, UI/UX, and gameplay programming.

Favorite Quote

“You can’t learn everything, but you have to convince yourself that you can learn anything.”

—John Carmack

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