Game Programming Curriculum

Our Upside-Down Curriculum allows you to get a head start in the field. By starting your game programming courses in your first semester, you have more time to develop skills, explore your interests, gain relevant experience, and impress industry connections.

Through Champlain's practice-based curriculum and the Game Studio's team-based approach to projects, you will graduate with unmatched experience in end-to-end game development as well as a highly marketable résumé and portfolio.

Champlain's study abroad program offers a great opportunity to get hands-on experience in Montreal, a major global tech hub and gaming city. Our Game Programming faculty built this curriculum so you can take a semester studying abroad without getting behind on required courses for your major.

Game Programming Major Curriculum

Current students, refer to the catalog from your entry term for your major's curriculum.


Year 3

Year 3 Fall Semester Courses

Year 3 Spring Semester Courses

Year 4

Year 4 Fall Semester Courses


Electives

*Students must take 9 credits of general electives and 6 credits of advanced programming electives. The advanced programming electives include:

  • EGD 380P: Advanced Seminar in Game Programming
  • GPR 3XX/4XX: Any 300/400 level Game Programming course
  • CSI 3XX/4XX: Any 300/400 level Computer Science course
  • MTH 3XX/4XX: Any 300/400 level Mathematics course

GPA Requirement

Students are required to earn a minimum 2.0 GPA in all GPR, CSI, and MTH program courses, as well as Capstone.